#include <mesh.h>
◆ Mesh()
◆ ~Mesh()
◆ clear()
◆ empty()
bool Mesh::empty |
( |
| ) |
const |
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overridevirtual |
◆ getFilename()
std::string Mesh::getFilename |
( |
| ) |
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overridevirtual |
◆ getOrigin()
void Mesh::getOrigin |
( |
double * |
xyz | ) |
const |
|
overridevirtual |
◆ getScale()
◆ getTypename()
const char * Mesh::getTypename |
( |
| ) |
const |
|
overridevirtual |
◆ isA()
bool Mesh::isA |
( |
const char * |
name | ) |
const |
|
overridevirtual |
◆ setColor() [1/2]
void Mesh::setColor |
( |
Color |
c | ) |
|
◆ setColor() [2/2]
void Mesh::setColor |
( |
double |
r, |
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|
double |
g, |
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double |
b, |
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double |
a = 1.0 |
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) |
| |
◆ setFilename()
void Mesh::setFilename |
( |
const std::string & |
path | ) |
|
◆ setOrigin()
void Mesh::setOrigin |
( |
double |
x, |
|
|
double |
y, |
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|
double |
z |
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) |
| |
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overridevirtual |
◆ setScale()
void Mesh::setScale |
( |
double |
xs, |
|
|
double |
ys, |
|
|
double |
zs |
|
) |
| |
◆ toString()
std::string Mesh::toString |
( |
| ) |
const |
|
overridevirtual |
The documentation for this class was generated from the following files: